penrose

program for generating penrose tilings.
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shader.hpp (265B)


      1 /*
      2  * © 2020 Michael Percival <m@michaelpercival.xyz>
      3  *   See LICENSE file for copyright and license details.
      4  */
      5 
      6 #include <GL/glew.h>
      7 
      8 #include <string>
      9 
     10 class Shader {
     11 public:
     12     static GLuint loadShaders(std::string vert_shader, std::string frag_shader);
     13 };