mpercivalxyz

this website!
Log | Files | Refs | README

commit 81b1fedc2ef85e236822534fda9ed2c9e1bea6cc
parent f9dd8565557615f5cd46cfe8220a4edbef1921ff
Author: mpizzzle <m@michaelpercival.xyz>
Date:   Fri, 21 Aug 2020 22:15:54 +0100

revising on-shaders post

Diffstat:
M2020.html | 4++--
Mblog/on-shaders.html | 5+++--
Mrss.xml | 6+++++-
3 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/2020.html b/2020.html @@ -33,7 +33,7 @@ <small>[<a href='#on-shaders'>link</a>&mdash;<a href='blog/on-shaders.html'>standalone</a>]</small> <p>Writing shaders is an impressive art form.<p/> -<p>I think this is because a shaders intersect a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> +<p>I think this is because shaders intersect with a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> <p>The flip side is that writing shaders is hard, and my own 'shading ability' is total dog shit.<p/> @@ -42,7 +42,7 @@ <p>I want to see if I can crank out a shader every day for two weeks, creative integrity be damned. Of course this includes publishing shaders to this site, which means setting up whatever relevant frameworks (exactly the kind of BS that I end up tinkering with endlessly to avoid actually doing my projects).<p/> <p>Vamos. (see current progress <a href="../shaders.html">here<a/>.)<p/> -<small>Fri, 21 Aug 2020 22:03:36 +0100</small> +<small>Fri, 21 Aug 2020 22:15:31 +0100</small> </div> <div class='entry'> <h2 id='a-fourth-test-post'>a fourth test post</h2> diff --git a/blog/on-shaders.html b/blog/on-shaders.html @@ -9,7 +9,7 @@ <small>[<a href='../2020.html#on-shaders'>link</a>&mdash;<a href='on-shaders.html'>standalone</a>]</small> <p>Writing shaders is an impressive art form.<p/> -<p>I think this is because a shaders intersect a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> +<p>I think this is because shaders intersect with a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> <p>The flip side is that writing shaders is hard, and my own 'shading ability' is total dog shit.<p/> @@ -21,4 +21,4 @@ <footer>by <strong><a href='https://michaelpercival.xyz/'>Michael Percival</a></strong></footer> </body> -</html> +</html>+ No newline at end of file diff --git a/rss.xml b/rss.xml @@ -17,7 +17,7 @@ Updates from Michael Percival. Give this file to your RSS feeder to receive blog <description><![CDATA[ <p>Writing shaders is an impressive art form.<p/> -<p>I think this is because a shaders intersect a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> +<p>I think this is because shaders intersect with a few interesting disciplines: mathematics, art, minimalism, etc. and thus anyone can look at a shader and see the inherent beauty.<p/> <p>The flip side is that writing shaders is hard, and my own 'shading ability' is total dog shit.<p/> @@ -30,6 +30,10 @@ Updates from Michael Percival. Give this file to your RSS feeder to receive blog </item> + + + + <item> <title>a fourth test post</title> <guid>https://michaelpercival.xyz/2020.html#a-fourth-test-post</guid>