test.frag (218B)
1 #version 120 2 #ifdef GL_ES 3 precision mediump float; 4 #endif 5 6 uniform vec2 u_resolution; 7 uniform float u_time; 8 9 void main() { 10 vec2 st = gl_FragCoord.xy/ u_resolution.xy; 11 gl_FragColor=vec4(st.x, st.y, 0.5, 1.0); 12 }